Alan Baker is a lover of good design, good writing, and video games. He has studied user interaction, motion graphics, various digital painting styles, sound design, and writing.
Since as far back as I can remember, I have created things. Stories with illustrations, fake menus for games that didn’t exist with characters and backstories for tales that haven’t been written. I started designing for others in high school, where I designed the logo for my local police department’s fishing team. From that point on, my sights grew toward bigger and more ambitious projects.
18 Years of working with the Adobe Suite
7 years of experience in UX design programs like Figma, Adobe XD, and Protopie
7 years of using motion graphics and audio programs Premier Pro, After Effects, and Audition
5 Years of end-to-end product development to include holistic design and business goal alignment
5 Years of conducting research, working with stakeholders, and writing scripts for millions of viewers.
10+ Years of excellent communication experience with Office, GSuite, Slack, and Confluence
10+ Years of managing students, people, and providing mentorship to junior designers
Alan’s journey into UI/UX is one born out of a passion for combining data and interactivity with art and design.
I revel in the thought of creating new worlds filled to the brim with the unexplored. I’ve always enjoyed research and data collection, a must-have for writing scripts for a show like Game Theory, it only made sense that I would inevitable come across UI/UX design.
It is because of this that I am able to provide an interesting perspective to the UI/UX field. Seeing user pain points as tangents in a painting—a visual design Rubik’s Cube that requires solving.
To me, my “work” isn’t work at all. In fact, I enjoy having the opportunity to solve these issues.
What have I been doing lately?
Developed high fidelity prototypes using Protopie, creating component libraries and advanced logic that made prototype indistinguishable from in product games.
Trained and mentored junior designers in advanced tools, guided design critiques, and monthly professional development sessions.
Developed two distinct tokenized design systems for two demographics for a product
Developed and optimized existing workflows to increase efficiency and communication between developers, product, and UX.