Robert Baker is a lover of good design, good writing, and video games. He has studied user interaction, motion graphics, various digital painting styles, sound design, and writing.

Since as far back as I can remember, I have created things. Stories with illustrations, fake menus for games that didn’t exist with characters and backstories for tales that haven’t been written. I started designing for others in high school, where I designed the logo for my local police department’s fishing team. From that point on, my sights grew toward bigger and more ambitious projects.

 
 

Robert’s journey into UI/UX is one born out of a passion for combining data and interactivity with art and design.

First and foremost, I am an illustrator, painter, and creator of the nonexistent. I revel in the thought of creating new worlds filled to the brim with the unexplored. I’ve always enjoyed research and data collection, a must-have for writing scripts for a show like Game Theory, it only made sense that I would inevitable come across UI/UX design.

It is because of this that I am able to provide an interesting perspective to the UI/UX field. Seeing user pain points as tangents in a painting—a visual design Rubik’s Cube that requires solving.

To me, my “work” isn’t work at all. In fact, I enjoy having the opportunity to solve these issues.

Work History

 
  • ● Lead the educational activity design process, from gathering user feedback and early conceptualization to designing prototypes and iterating on new versions.

    ● Created and maintained documentation of design systems, development workflows, and user experience standardization across product.

    ● Collaborated with Digital Artists, Software Architects, Product Management, and Curriculum Designers.

    ● Setup audio recording sessions, conduct audio editing, track management, and collaborate with engineering teams to troubleshoot synchronization between audio and animation assets.

    ● Collaborate cross-functionally with Curriculum, Product, Architecture, and Scrum Masters to ensure alignment, feature definition, and a cohesive roadmap.

    ● Optimize workflows alongside other department leaders to increase efficiency across teams.

    ●Hire and Mentor new UX designers by showing them best practices, new programs, and increasing their understanding of accessibility standards.

  • ● Planned and developed 1 game and developing an action mascot-platformer for Switch and Steam.

    ● Created and maintained documentation of non-technical features, initiatives, and sequence diagrams for game development.

    ● Develop workflows and manage roadmaps for studio.

    ● Curate backlog based off necessity and priority of work.

    ● Creative director for Cloud Drift and ChivalBee games.

    ● Artist and Animator for all digital and physical assets.

    ● Social Media manager and market researcher.

    • Researched and wrote scripts for YouTube channels Game Theory, Film Theory, and Food Theory.

    • Worked on several UI/UX Design Projects ranging from e-commerce to tech spec hubs.

    • Graphic design work for independent record shop, channel DaveControl, independent brewery in Australia, and various clients.

    • Branding and thumbnail design consultation for various YouTube channels.

    • Worked on projects with Agile and Scrum PMS.

    • Graphic Design, Animation, Digital Illustration, and UI/UX instructor.

    • Taught Adobe Creative Suite and Figma. Focused on User-centered app and web design.

    • Created and curated custom curricula to students.

    • Creative director in charge of all branding, social media, and web design.

    • Responsible for writing legal contracts in addition to managing all legal work.

    • Managed and maintained clients with outreach programs.

    • Microsoft Specialist

    • Managed schedules, inventory, and training for microsoft products in store.

    • Assistant operations chief on forward operating base Camp KV.

    • Created and maintained convoy manifests, serialized equipment, personnel, and blue force tracker communications.

    • Maintained food and water logistics for USMC section of the base.

    • Maintained communications with third country nationals for convoy operations.